OpenEmu 2.0.8

OpenEmu
    OpenEmu 2.0.8 requires macOS (OS X) 10.11 or above

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  • Note: This is likely one of the last releases to support OS X 10.11.
  • Added "Display Mode" change support to the HUD bar for display-related options, currently available for Atari 2600, Game Boy, Game Gear, NES, Nintendo DS, Virtual Boy.
  • Added Next/Last Display Mode change hotkeys.
  • Improved the UI to better fit macOS 10.14 Mojave native menus and system colors.
  • Fixed case where a directional button could get stuck.
  • Fixed a rare input-related crash.

  • 2.0.7:
  • Initial macOS 10.14 Mojave support. Users that updated to Mojave before updating OpenEmu will need to manually download the update from openemu.org
  • Added support for mapping controls with Touch Bar buttons.
  • Added Step Frame Forward and Step Frame Backward special keys in Controls preferences.
  • Added Fast Forward and Rewind notifications.
  • Added "Show in Finder" menu item in Save States and Screenshots collections.
  • Improved the Import Issue Resolver with a new modal UI.
  • Improved using controls for digital buttons mapped onto an analog stick.
  • Fixed audio becoming slightly out of sync after fast forwarding gameplay.
  • Fixed audio glitches for PSP games.
  • Fixed leftover window after quitting gameplay in a fullscreen popout window.
  • Fixed empty windows in Mission Control after quitting gameplay.
  • Fixed HUD bar remaining visible after closing popout window.
  • Fixed games not sorting by "Last Played" in List View.
  • Fixed case where bad/incomplete PSP game ISOs could be allowed to import.
  • Fixed various UI issues in the Homebrew collection.
  • Fixed a crash from mapping non-standard keys on external keyboards.
  • Fixed a crash when a button profile for a previously mapped controller changed.
  • Fixed a rare crash when deleting a game from a collection.
  • Fixed a rare case where a ROM hack might not import.
  • Fixed the appearance of localized text in various UI.
  • Updated localizations.
  • Updated Sparkle and XADMaster frameworks.

  • 2.0.6.1:
  • Added Sega Saturn system support. — Very CPU intensive, minimum requirement of a quad-core i7 processor for full speed.
  • Added GLideN64 as the new default Mupen64Plus GPU plugin, significantly improving N64 graphics. — Overall game compatibility will further improve in a future update.
  • Added Quick Look support in the Screenshots collection by pressing Space bar.
  • Added light gun support for Sega Master System.
  • Removed deprecated core plugins and their save states on launch.
  • Improved N64 graphics.
  • Improved UX for deleting games so they cannot be orphaned in the Game Library folder.
  • Improved UX for importing M3U files where they could fail or crash.
  • Improved Touch Bar graphics.
  • Improved algorithm for reading the serial of a PlayStation game.
  • Fixed a hang that occurs on 10.13 High Sierra.
  • Fixed regression with compressed files not being correctly imported. — Would import decompressed but with the original compressed file extension.
  • Fixed case where changing Game Library folder location could fail.
  • Fixed case where clearing a control mapping would not save between launches.
  • Fixed a crash accessing Game Library on NAS/SMB shares or external drives.
  • Fixed a crash when deleting a game that was already deleted.
  • Fixed a crash when downloading nonexistent cover art for a Homebrew collection game.
  • Fixed a rare crash using cheat codes.
  • Fixed Wii U Pro Controller analog axis range.
  • Fixed fast forwarding interfering with pausing gameplay.
  • Fixed sidebar not remembering width changes between launches.
  • Fixed unwanted interpolation in screenshots.
  • Fixed "Battle Heat" for PC-FX being falsely identified as TurboGrafx-CD/PCE CD.
  • Fixed various 10.13 SDK issues and runtime warnings.
  • Updated Japanese localization.
  • Updated Sparkle framework.

  • 2.0.5:
  • Added automap support for Nintendo Switch Pro Controller.
  • Added localized PC Engine controller graphic.
  • Improved TurboGrafx controller graphic with pixel perfect Retina version.
  • Fixed library error alerts not displaying.
  • Fixed a crash with games in fullscreen.
  • Fixed a crash when importing an invalid cue sheet.
  • Fixed a crash when importing an unmatched multi-disc game.
  • Fixed rare crash at startup.
  • Fixed a potential hang when migrating game library and preferences to a new machine.
  • Fixed various 10.12 SDK UI issues.
  • Updated localizations.
  • Note: Touch Bar users should update to the latest macOS 10.12 for full support.

  • 2.0.4:
  • Added support for the new MacBook Pro Touch Bar.
  • Added gameplay preference to allow playing with controllers while in the background.
  • Added automap support for PS4 Slim DualShock 4 (model CUH-ZCT2).
  • Improved importing Multi-Disc Games.
  • Fixed case where games would not load if a previous game failed to load.
  • Fixed a potential crash when checking for and downloading core plugin updates.
  • Fixed a crash when using the popout gameplay window and accessing the Services submenu on macOS 10.12.
  • Fixed main window toolbar appearance for some localizations.
  • Fixed various 10.12 SDK UI issues.
  • Added Catalan localization.
  • Updated localizations.

  • 2.0.3:
  • Fixed analog controllers that send excessive input events (e.g. DualShock 4 and others) interfering with frontend and core functions.
  • Fixed case where some bluetooth mice (e.g. Logitech MX Anywhere 2) break the input system.
  • Fixed Steam Controller support when properly configured through Steam.
  • Fixed case where cancelling an alert could make it impossible to stop or reset gameplay.
  • Updated localizations.
  • Other bug fixes and performance improvements.
  • Note: Preferences for Default Cores have been reset.

  • 2.0.2:
  • Added mGBA, a faster and more accurate GBA emulator, as the new default GBA core plugin.
  • Added automap support for Horipad Ultimate controller.
  • Optimized input handling and core helper process to further reduce latency.
  • Improved search results in Save States and Screenshots libraries to be more precise.
  • Fixed N64 games running too fast.
  • Fixed controllers with a hat switch not retaining their proper D-pad mappings.
  • Fixed reversed Y-axis for MFi devices.
  • Fixed case where BIOS files might not import correctly after a new core plugin install.
  • Fixed case where suppressing an alert might not remember the choice correctly.
  • Fixed the appearance of localized text in Library and Preferences with Auto Layout.
  • Fixed screenshots not saving for game titles with forward slashes.
  • Added Chinese (Simplified), Dutch, Japanese localizations.
  • Updated localizations.
  • Other bug fixes and performance improvements.

  • 2.0.1:
  • Fixed new system plugins not being available.
  • Fixed save states not saving if alert is suppressed.
  • Add Odyssey²/Videopac controller graphic.
  • Note: If BIOS files were not importing correctly after a new core install, please remove the imported files, restart the app and import your BIOS files again.

  • Changes since OpenEmu 2.0
  • Added support for new systems:
    - Atari 5200
    - Atari 7800
    - Atari Lynx
    - ColecoVision
    - Famicom Disk System
    - Intellivision
    - Nintendo 64
    - Odyssey²/Videopac+
    - PC-FX
    - SG-1000
    - Sega CD
    - Sony PSP
    - Sony PlayStation
    - TurboGrafx-CD/PCE-CD
    - Vectrex
    - WonderSwan
  • Redesigned UI with a beautiful, modern look.
  • Added real-time gameplay rewinding.
  • Added Save States and Screenshots organizers.
  • Added Homebrew collection with over 80 great games.
  • Added automap support for SteelSeries Nimbus and Stratus XL controllers.
  • Optimized input handling to eliminate latency.
  • Fixed performance for certain GPUs.
  • Updated translations.
  • Other bug fixes and performance improvements.

  • Known Issues since 2.0
  • Control mappings have been reset due to changes with the input system.
  • Previous Sega Genesis/Mega Drive save states have been removed due to unresolvable incompatibilities with the Genesis Plus GX emulator.
  • Using f.lux while playing games can cause performance issues or crashes, please disable f.lux to avoid problems.
  • If using a Mac with dual GPUs, consider using gfxCardStatus to switch to the higher-end discrete GPU for improved performance.